Jul 2025 – Dec 2025 · Middlesbrough, UK
Game Engineer
Dink
- Designing and implementing the codebase for an unannounced UE5 project.
- Migrated core Blueprint features to performant C++ systems.
- Lead mobile porting for Vextorial, mainly focused on refactoring and optimization.
- Sole programmer embedded with multiple tech designers; turn specs into gameplay/tools quickly.
UE5C++GASPerforce